For the complete documentation index, see llms.txt. This page is also available as Markdown.

Map

The cave spans 100 × 100 tiles. Walls, corridors, and traps create a winding maze that resets daily.


Movement Costs

Action
Energy Cost

Move one tile

1 energy

Break a wall by hand

10 energy

Break a wall with Pickaxe

0 energy

Use explosives (Bomb/Dynamite)

0 energy


Trap Damage

Traps drain energy on contact, with escalating damage for repeated hits:

Contact
Energy Drain

First contact

3 energy

Second contact

6 energy

Third+ contact

9 energy

⚠️ Warning: This escalating damage encourages careful navigation!

🛡️ Pro Tip: The Rubber Suit makes players completely immune to traps for an entire game session. See Defeating Traps for more strategies.


Daily Reset

Each map resets daily, giving you the opportunity to:

  • Master the new maze layout

  • Find the optimal routes

  • Compete fresh on the daily leaderboard

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