Appendix
Complete reference tables for all game values.
Treasures
Broken Jug
Common
10 pts
Sheep Skull
Uncommon
25 pts
Pocket Watch
Rare
50 pts
Abstract Emerald
Epic
100 pts
Top Hat
Legendary
200 pts
A8 Skull
Mythic
5,000 pts (6,000 if extracted < 5 min)
Treasure Score Values (for Leaderboard)
Broken Jug
Common
1 pt
Sheep Skull
Uncommon
2 pts
Pocket Watch
Rare
3 pts
Abstract Emerald
Epic
4 pts
Top Hat
Legendary
5 pts
A8 Skull
Mythic
10 pts
Food Items (Restore Energy)
Peanut
Common
+10 Energy
Lettuce
Common
+15 Energy
Carrot
Uncommon
+20 Energy
Plum
Rare
+30 Energy
Milk
Epic
+40 Energy
Sandwich
Legendary
+60 Energy
Trash Items (Sometimes Useful)
Trash
None
0 Energy
Trash 2
Common
+5 Energy
Trash 3
Common
+10 Energy
Trash 4
Uncommon
+15 Energy
Trash 5
Rare
+25 Energy
Trash 6
Epic
+50 Energy
Jackpot Events
Daily Jackpot
Legendary
250 โ 2,000 pts
Weekly Jackpot
Mythic
1,000 โ 10,000 pts
Movement & Energy Costs
Starting Energy
200
Move one tile
1 energy
Break wall by hand
10 energy
Break wall with Pickaxe
0 energy
Use explosives
0 energy
Trap Damage
First contact
3 energy
Second contact
6 energy
Third+ contact
9 energy
Continue System
1st continue
+80 energy
2nd continue
+60 energy
3rd continue
+40 energy
4th continue
+20 energy
Continue Cost: Credits equal to starting stake
Set Bonus
Per complete set
+0.2x
Usable Items
Bomb
Single-Use
Breaks 5ร5 walls
Dynamite
Single-Use
Breaks 3ร3 walls
Pickaxe
Single-Use
Breaks wall for 0 energy
Extract Compass
Duration
1 hour โ guides to nearest extraction
Detector
Duration
1 hour โ reveals 1 tile through walls
Goggles
Duration
1 hour โ shows traps on visible tiles
Headlamp
Duration
1 hour โ visibility 2 tiles out
Rubber Suit
Session
Full trap immunity for session
Shop
3 random items
5 credits
Credit Multipliers
1
1x
10
10x
100
100x
1,000 (max)
1,000x
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