$WOOL TGE Q1 2026
For the complete documentation index, see llms.txt. This page is also available as Markdown.

Appendix

Complete reference tables for all game values.


Treasures

Item
Rarity
Base Points

Broken Jug

Common

10 pts

Sheep Skull

Uncommon

25 pts

Pocket Watch

Rare

50 pts

Abstract Emerald

Epic

100 pts

Top Hat

Legendary

200 pts

A8 Skull

Mythic

5,000 pts (6,000 if extracted < 5 min)


Treasure Score Values (for Leaderboard)

Item
Rarity
Treasure Score

Broken Jug

Common

1 pt

Sheep Skull

Uncommon

2 pts

Pocket Watch

Rare

3 pts

Abstract Emerald

Epic

4 pts

Top Hat

Legendary

5 pts

A8 Skull

Mythic

10 pts


Food Items (Restore Energy)

Item
Rarity
Energy Restored

Peanut

Common

+10 Energy

Lettuce

Common

+15 Energy

Carrot

Uncommon

+20 Energy

Plum

Rare

+30 Energy

Milk

Epic

+40 Energy

Sandwich

Legendary

+60 Energy


Trash Items (Sometimes Useful)

Item
Rarity
Energy Restored

Trash

None

0 Energy

Trash 2

Common

+5 Energy

Trash 3

Common

+10 Energy

Trash 4

Uncommon

+15 Energy

Trash 5

Rare

+25 Energy

Trash 6

Epic

+50 Energy


Jackpot Events

Event
Rarity
Points

Daily Jackpot

Legendary

250 – 2,000 pts

Weekly Jackpot

Mythic

1,000 – 10,000 pts


Movement & Energy Costs

Action
Cost

Starting Energy

200

Move one tile

1 energy

Break wall by hand

10 energy

Break wall with Pickaxe

0 energy

Use explosives

0 energy


Trap Damage

Contact
Energy Drain

First contact

3 energy

Second contact

6 energy

Third+ contact

9 energy


Continue System

Continue
Energy Restored

1st continue

+80 energy

2nd continue

+60 energy

3rd continue

+40 energy

4th continue

+20 energy

Continue Cost: Credits equal to starting stake


Set Bonus

Complete Sets
Multiplier

Per complete set

+0.2x


Usable Items

Item
Type
Duration/Effect

Bomb

Single-Use

Breaks 5×5 walls

Dynamite

Single-Use

Breaks 3×3 walls

Pickaxe

Single-Use

Breaks wall for 0 energy

Extract Compass

Duration

1 hour — guides to nearest extraction

Detector

Duration

1 hour — reveals 1 tile through walls

Goggles

Duration

1 hour — shows traps on visible tiles

Headlamp

Duration

1 hour — visibility 2 tiles out

Rubber Suit

Session

Full trap immunity for session


Shop

Purchase
Cost

3 random items

5 credits


Credit Multipliers

Credits Staked
Score Multiplier

1

1x

10

10x

100

100x

1,000 (max)

1,000x

Last updated